It's something else. Please help comrades !

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It is currently Fri May 31, 2024 4:32 am















Habboi wrote:So did you decompile a character model with the right bones and then deleted the mesh surrounding it (or ticked the don't import mesh box), place your model on top, scale it down to fit same size as bones, apply weights and then export to see if there's any problems? Did you use the same QC and animation SMD? Sometimes decompiling corrupts files if I remember correctly.


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