Custom npc attacking while running

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Custom npc attacking while running

Postby casf01 on Fri Feb 25, 2011 7:47 pm

Hi I wrote a qc file for a new custom npc based on the combine soldier. The new npc can aim at the player and shoot without problems. However we can't make him shoot while running like the combine does when he's assaulting the player.

I've tried decompiling the combine but I didn't see anything valuable about it... I've tried to to add the aim layer on the run and link this sequence to multiple act ( 1 at the time) but didnt manage to make it work.

Any clue?
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Re: Custom npc attacking while running

Postby amckern on Tue Mar 01, 2011 7:07 am

Is your NPC a model replacement for the solider or a new class in the code?
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Re: Custom npc attacking while running

Postby casf01 on Fri Mar 04, 2011 3:44 pm

it's a duplication of the combine AI so it's technically speaking a new character but still use the combine code.
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