Hi interlopers,
after settings up the customized rig and the customized flexfiles for my NPC model all looked alright.
Only the model viewer's "BadVertexData" indicates a Vertex in the middle lower lip region.
I did some testing on compiling with several .qc options. So far i can say, that this error only appears
when flexfiles and flexcontrollers are involved. Compiling the same model without flexes
the error won't appear any more.
What "BadVertexData" really means? UV settings? Position of the vertex?
And the most important question: How i can fix it?
Thank you for any help
Left: The BadVertexData area .................... Middle: Shaded View with strange reflexion ................... Right: Say AHHHH