Hey all, im currently doing an assessment at UNI to make some japanese style buildings
my main problem i face is texturing, i loose so much quality in the textures if i unwrap the UVW's
what i want to be able to do is much like hammer, simply dump on a tiled texture onto one or more ploygon faces and go that way.
Ive managed to do it on a few faces using just the UVW Mapping modifier and gizmo, but its never correct
is there a plugin or some sort of method do do this? generaly just tiled textures in 3ds max?
