Texturing buildings without unwrap UVW?

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Texturing buildings without unwrap UVW?

Postby serpent on Thu Mar 03, 2011 4:13 pm

Hey all, im currently doing an assessment at UNI to make some japanese style buildings

my main problem i face is texturing, i loose so much quality in the textures if i unwrap the UVW's

what i want to be able to do is much like hammer, simply dump on a tiled texture onto one or more ploygon faces and go that way.

Ive managed to do it on a few faces using just the UVW Mapping modifier and gizmo, but its never correct

is there a plugin or some sort of method do do this? generaly just tiled textures in 3ds max?
serpent
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Joined: Thu Jan 27, 2011 10:45 am

Re: Texturing buildings without unwrap UVW?

Postby serpent on Thu Mar 03, 2011 4:24 pm

Nevermind, i was doing this all wrong, for the roof instead of selecting each poly and trying to change the alignment and scale and Tile properties

all i needed to do was change the rotation of the gizmo to be flat with the roof, looks a treat now!
serpent
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Joined: Thu Jan 27, 2011 10:45 am

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