It is currently Fri May 31, 2024 4:31 am







Terr wrote:Try using "Control Points" for the particles. These are XYZ coordinates which you set inside Hammer, with something like an info_target or (if it never changes after the map is made) an info_null entity.
For example, I have a system of "water sprinkler" particle effect, and I want to make it end right where the water surface is. So set CP1 as a map-entity which is positioned at the correct spot.



jangalomph wrote:Elaborate on this.


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