Blender and source: Weapon modeling ande exporting

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Blender and source: Weapon modeling ande exporting

Postby Deer on Sun Mar 27, 2011 12:26 am

Hi, I model in Blender and I've been searching for the most pain free way to get Blender models into Source. I'm also interested in making weapons for games using Blender and I haven't had much success. If anyone also uses Blender for Source and could help that would be great. Thanks.
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Re: Blender and source: Weapon modeling ande exporting

Postby RawMeat3000 on Sun Mar 27, 2011 9:57 am

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Re: Blender and source: Weapon modeling ande exporting

Postby kraid on Sun Mar 27, 2011 11:02 am

^^Not really.

Sure this is a nice little Tool for static or physic props, but since .obj doesn't support export of bones, it's not usefull for exporting skeletal meshes at all.

Try exporting your rigged and weighted mesh in .fbx format and open it in another 3d App. which is able to export smd files (3dsMax, XSI, Maya).
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Re: Blender and source: Weapon modeling ande exporting

Postby Deer on Sun Mar 27, 2011 12:08 pm

Alright, but from there I might need a bit more assistance. When I finish this step though I'll tell you.
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Re: Blender and source: Weapon modeling ande exporting

Postby RawMeat3000 on Sun Mar 27, 2011 1:41 pm

Google has just informed me that there is a handy plugin perfect for you

http://developer.valvesoftware.com/wiki ... _SMD_Tools
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Re: Blender and source: Weapon modeling ande exporting

Postby Deer on Sun Mar 27, 2011 3:06 pm

RawMeat3000 wrote:Google has just informed me that there is a handy plugin perfect for you

http://developer.valvesoftware.com/wiki ... _SMD_Tools

I've tried it and it didn't work out for 2.49 Blender and I'm not too big on 2.5.
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Re: Blender and source: Weapon modeling ande exporting

Postby Deer on Tue Mar 29, 2011 12:24 am

Are there any tutorials on rigging a weapon for Source? I looked around and couldn't really find anything.
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Re: Blender and source: Weapon modeling ande exporting

Postby dissonance on Mon Apr 04, 2011 8:43 pm

Deer wrote:Are there any tutorials on rigging a weapon for Source? I looked around and couldn't really find anything.
i searched for a month or two as well, and unfortunately didn't find anything.
there seems to be a gargantuan gap in tutorials between modeling/texturing a model and playing with it ingame.
i had fun once, and it was awful.
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Re: Blender and source: Weapon modeling ande exporting

Postby stoopdapoop on Mon Apr 04, 2011 10:05 pm

When you say "rigging a weapon" I assume you mean that you want to replace an existing weapon, and retain all the functionality (muzzleflash locations, shell ejection, maybe even animations if it's a very very close replacement) of the original.

Because source handles rigging just like any other engine, it's done entirely within your modeling program, then after that all the regular model compiling rules take over. But valve's supplied the smd's and Qc's for every weapon in hl2 in the "C:\Program Files\Steam\steamapps\youraccountname\sourcesdk_content\hl2\modelsrc\weapons" you should read up on compiling models, and look at valve's examples to help you understand.

All you need to do is rig you model to the bones in the reference smd's, then recompile the model with your reference smd in the place of the old one.

if you have specific questions I'd be willing to help, but writing a tutorial is too much work :(
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Re: Blender and source: Weapon modeling ande exporting

Postby Jike on Tue Apr 05, 2011 3:57 pm

Dude, get started in Blender 2.56a

Google some "getting started with blender 2.5" videos and you'll see, it is much easier than it looks. Any exporter you'll find for 2.49b is bugged as fuck. I've been through the entire terror.

Use the Blender SMD Tools link from above. I will be creating Tutorial Videos, as soon as I have time.

Send me a PM and I'll respond to you with the tutorial links, when they are done.
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Re: Blender and source: Weapon modeling ande exporting

Postby Deer on Wed Apr 06, 2011 12:12 am

Jike wrote:Dude, get started in Blender 2.56a

Google some "getting started with blender 2.5" videos and you'll see, it is much easier than it looks. Any exporter you'll find for 2.49b is bugged as fuck. I've been through the entire terror.

Use the Blender SMD Tools link from above. I will be creating Tutorial Videos, as soon as I have time.

Send me a PM and I'll respond to you with the tutorial links, when they are done.


Do you think that having both 2.49 and 2.5 would work out? If I were to model in 2.49 and then rig and export the file in 2.5 that might be easy.
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Re: Blender and source: Weapon modeling ande exporting

Postby LiamFarley1998 on Sat May 07, 2011 2:23 pm

yeah I do started doing that. but 2.5 is way better. Blender is one of the best 3d modelling tools out there. I switched to it from 3dsmax and now I wouldnt go back for ten thousand dollars.
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