I've barely scratched the surface concerning customizing textures via reflectivity or any sort of 'glow' they may give off, but I have a sort of 'toxic spill' in my map, but I can't seem to get the menacing look of radioactivity that I'm looking for.
I've heard you can add variables to textures that give them a colored glow, but how is this possible? Should I even bother or go with a certain type of lighting instead? I want to give a feel of "I better not touch that." since it will be associated with some sort of damage.
I'm not 100% on this texture, so if anyone has any better ideas for how to make it look truly menacing and dangerous, by all means, let me know! I do want it to give off some sort of glow, though.
That's the texture I'm using thus far, but it's dull and boring. Any ideas?