The way this seemingly reflected box light is cast onto the walls. The only custom asset is the windows refract shader; no actual texture (this is a square room with light only coming in from a window in each corner)

Again with the boxes (in the darker portion). This is one on the new texture itself.

The only things I came up with was I: A. forgot something in the VMT file, B. suck at lighting, or C. suck at texturing.
Anyone see this before and know how to fix it?






