Autor says
It's a model with lots of parallel planes (but could also be several brushes) textured with a very very transparent material, with $nocull. Basically an env_projectedtexture projects shadows onto the parallel planes of material, creating a volumetric depth effect.
So i make a model like this -
Highlight to read:(It's made of primitive/polygon mesh/grid)
and simple transparent texture with that vmt
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "models/volume"
"$nocull" 1
}
And afterall the model looks comletely invisible. Even if i changing vmt file there is no effetct - its still invisible.
What have I missed?






without so much frame lose...
