I just downloaded the 3Dsmax 2012 trial and decided to fiddle with it for a while. I haven't done major changes to it's settings so that should be fine and all, then I compile the .qc with WallWorm's tools (so not the model, only the .qc)
I create a file named compile.bat with this in it
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"%sourcesdk%/bin/orangebox/bin/studiomdl" -nop4 %1
pause
because otherwise it will give errors complaining about write permission. This proces goes just fine.
Then after placing all the files in the proper folders for SDK and EP2, I open Hammer to place the model.
Here is where shit goes wrong.
After placing the model in my map, I took a good look around but didn't see the model. It turned out to be 20 000 x 20 000 units big.
So the problem is, I use regular, generic units for 3DSmax, but it get's rather large after compiling.
I asked a friend about this, he says he uses the exact same file to compile the model but it doesn't give such big models when he tests them.
Does anyone have a slightest clue about what's going on here?
Edit:
I think it will be also be helpful to state that, 1 generic unit equals 1 inch. (even with centimeters, still no result)



) but the program tends to set the value back to 1,0 when I change it from 1,0 to 1.0 Any way to prevent 3dsmax from doing this?