Particle explosions.

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Particle explosions.

Postby mlb72197 on Sat May 28, 2011 12:19 pm

I am fairly new to the particle editor. Started about three days ago. I am trying to create a particle similar to this.
It is the first explosion, it has a few streaks of dirt shooting out at an angle, then a smoke plume going up then drifting off. I was wondering what Operators or Forces I would need to add so I could get the desired effect, or something close to it. Or would I need to create custom particle materials to get that effect? Thanks in advance
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Re: Particle explosions.

Postby Jangalomph on Sat May 28, 2011 1:43 pm

To get the dirt streak effect, I'd think they use a custom texture that already looks like a streak. As for the objects flying in the air, they parent smoke to the debris. They use tons of custom particle textures in this video. But They can be replicated fairly easily with the stock. My best advice to you is look at all of valves particles and learn to recreate their effects. That'll show what to use. But in a nut shell, the smoke floating away is probably..

movement basic operator with alpha

Then a certain life span and radius under initializes. That'd be the simplest way to describe it.

Its the same concept as creating plumes of smoke, i know valve has some of that. To achieve the lasting effect, the life span is just longer on the particle, with a slow movement.
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Has anyone really been far even as decided to use even go want to do look more like?
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Re: Particle explosions.

Postby mlb72197 on Sat May 28, 2011 4:27 pm

Thanks Ill try this right now.
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Re: Particle explosions.

Postby cra0kalo on Sun Jun 05, 2011 11:42 pm

Cool nice work :P
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