I am curious what the correlation between the pixel size of the texture and the way it will appear ingame. From the hammer wiki
Texture Scale
Adjusts the size of the texture. A value of '1' maps one texture pixel onto one unit. Negative numbers mirror the texture.
By this I assume that if your diffuse texture was made at 1024x1024 and you built a 1024x1024
brush textured it and set the scale to 1 you would see no tiling. But if you set the scale to .25 then it will cover a 256x256 section and begin tiling. Is this correct?
Assuming the above is correct, what sizes do you typically make things like wood floors where they cover large areas without seeing the tiling. for instance i made this today
it was created at 1024x1024 is this too large/going to affect gameplay for people. I have not brought into the game yet.Thank you for any advice/tips/help you have to share with me.



