Is it possible to have a texture with an alpha channel that casts a shadow when the L4D2 flashlight passes through it?
I'm looking for an effect like this but using the torch as a lightsource instead of (or even in addition to) the map lights: http://www.interlopers.net/tutorials/27738
I'm not averse to making a prop, although I would prefer just sticking a texture on a brush!
Thanks.



