I'm using Max 8 (z up) and importing the TF2 pyro fbx so I can skin my object to it's feet.
The issue is that I have to manually rotate pivots of the bones to get the mesh to align correctly in game.
Whether or not I import z or y aligned there are issues.
If I rotate pivot only of the left foot to 180,-90,0 it is properly aligned, but it is positioned to the side of the pyros foot (should be right on top).
I still haven't found the magic numbers to the the right foot properly aligned in rotation, but it is also off to the side.
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Max always has an issue with y up models, but there's gotta be an easier way to do this.
Any help is greatly appreciated.

