by Wrangler249 on Sun Aug 07, 2011 6:04 pm
Hi all, I'm having a bit of trouble getting my crowbar replacement working. I've created and attached the new mesh, and as far as I know it compiles without error. It's only when I tried and see the model in modelviewer that I noticed the model changes position when I switch between the animation sequences. What I mean by this is where the viewmodel would normally be in the correct position relative to the player's eyes, in my recompiled version it would be at, if not below the player's feet. I haven't changed the position of the model in the crowbar_reference.smd, so I'm pretty stumped as to why it's not working.