
which I immediately recognized as Briscoe's work, the guy who made de_forest and has this engine down pat. So anyway, I realized the potential for detail sprites and I looked through the tutorials on here, I've already run into two problems that I can't seem to solve.
1. I've seen blend textures where detail sprites are heavily concentrated when one texture is present and fade when the other is. In other words, the sprites only appear when a grassy/dirt texture is blended into the displacement but are less present (or not at all) when a rock or concrete texture is blended. How is this done? Is another group added to the detail.vbsp?
2. Briscoe (and other original mappers) use custom detail sprites pretty much from scratch - I know the detail material is defined in the map properties but every custom one I've used doesn't work. Are there special lines or code, parameters, anything note worthy that needs to be checked for custom detail material to even work? Are there any useful tutorials on producing clean custom detail materials?





