Im trying to make a vehicle for garrysmod. Everything went well, but at compiling it stopped. If I compile my model with more than 37k polys, the game and model viewer crash. I have tried every possible thing I remembered to try to make it work but its no use. I saw this thread http://www.interlopers.net/forum/viewtopic.php?f=47&t=34666 but it doesnt help me much since I dont get any errors, only crash. People obviously already compiled cars with more than 43k polys (which is my cars polycount). For example: http://www.shrani.si/f/1S/OB/3XKf68qd/untitlerrrd.png I tried that bodygroup trick too, where you split the model and have one part as main reference and other as bodygroup. Sometimes the model compiles and works, but is very distorted with missing parts (though MV says polycount is still 43k) http://www.shrani.si/f/27/bY/43hIIUOh/untitlefd.png I really dont know what to do anymore, please, help!
QC:
- Code: Select all
/*
----------------
Audi RS4 QC
----------------
*/
$modelname "vehicles/cars/nfss_rs4.mdl"
$cdmaterials "models\cars\shift_audi_rs4\"
$origin 0 0 0 90
$scale 1.0
$opaque
$body "Body" "Reference.smd"
$bodygroup Body2
{
studio "reference2.smd"
}
$surfaceprop "metal"
$noforcedfade
$include "rs4_shared.qci"