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Duplicating a model

PostPosted: Sat Aug 13, 2011 4:40 pm
by pk_hunter
Hey 'lopers,

would one of you very kind and knowledgeable folk be able to tell me how I would go about duplicating an NPC model (Breen) for the purposes of re-skinning and including in a map (not a mod) as a new character.
I can't just re-skin Breen because I don't want peoples' ep2 actually being affected, so I want a new version of the model.

Does that make sense?

Thanks in advance <3

Re: Duplicating a model

PostPosted: Sat Aug 13, 2011 5:39 pm
by Jangalomph
Cant you decompile him, then recompile him under a different name?

Re: Duplicating a model

PostPosted: Sat Aug 13, 2011 6:09 pm
by pk_hunter
I don't know, can I?

My knowledge of modelling is limited to HL1.

Re: Duplicating a model

PostPosted: Sat Aug 13, 2011 6:11 pm
by Gary
What Jang said. Then you can also add animations($includemodel).

But, to change the materials it uses you might have to edit it in HEX or notepad++

Re: Duplicating a model

PostPosted: Sat Aug 13, 2011 7:12 pm
by pk_hunter
I wish I knew how to do any of that :(

Any links to tutorials?

Re: Duplicating a model

PostPosted: Sat Aug 13, 2011 8:34 pm
by Kosire
pk_hunter wrote:I wish I knew how to do any of that :(

Any links to tutorials?

http://developer.valvesoftware.com/wiki/Mdldecompiler

Decompile the model and in the QC redirect your texture to another folde and name the model something else and compile the qc with guistudiomdl!

Re: Duplicating a model

PostPosted: Sat Aug 13, 2011 10:01 pm
by TheDanishMaster
Just hex it. That'll prevent any override of the standard model and texture.

This should explain everything you need http://www.facepunch.com/threads/395931 ... p-tutorial.

Re: Duplicating a model

PostPosted: Sun Aug 14, 2011 11:38 pm
by atrblizzard
If you want to duplicate a model, but change the texture for the other, you could try out this tool from http://www.facepunch.com/threads/111230 ... -textures!.
It should do all the hard work for you.