Hello all,
So i have encounterd a difficult problem, that no mather what i do, does not want to be fixed.
So i am trying to replace the default phys of the half life 2 buggy with a new concave one. This is important for the mod am a member of, because we want to have the passenger be able to be shot from the side.
Here it is setup in 3ds max.
green= ref, grey= phys
You can see that the phys is correct alligned to the reference model, and the pivot is centered to on the same coordinates as the ref model. 0, 0, 0
But when i export the phys and compile it, it ends up like this in the source engine.
It gets turned 90 degrees.
So usually if this happens i perform an xform on the model to reset the pivot point of it, but that did not helped it.
So if also tryd to just turn it 90 degrees and then compile it. But that did not helped it.
All the other smd files of the buggy are untouched, i have only touched the buggy_phys.
The buggy is from the sdk examples. They are not modified.
So i hope someone can help me out with this annoying problem.
And i apologies for my english, english is not my native langue.
-MrBlackspoon