It is currently Fri May 31, 2024 4:34 am










dark0r wrote:The best way to do this would to make an entity for this. Override ShouldDraw with:
return BaseClass::ShouldDraw() && CurrentViewID() != VIEWID_MAIN;
This will make the model invisible, but the shadow visible.



jangalomph wrote:Wise words from a wise man. ^

boing wrote:curious about garys solution

Smurftyours wrote:Your all over complicating this. Turn smart edit off on the model, and add a new value "rendermode" and a value of 10 (I think that is the don't render value) and success. I have done this many times, unfortunately I don't have SDK installed and plan onto moving into UDK on my new computer.


jangalomph wrote:Wise words from a wise man. ^

Gary wrote:Also, beware if this is a major gameplay mechanic... those with old hardware or "shadows" set to anything but "high" will not see shadows from the env_projectedtexture/flashlight.

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