It is currently Fri Apr 19, 2024 6:53 pm
cz_squishy wrote:use the models dynamic shadow and a env_shadowcontroller cleverly
Gary wrote:Won't that affect ALL the RTT shadows in the map?
dark0r wrote:The best way to do this would to make an entity for this. Override ShouldDraw with:
return BaseClass::ShouldDraw() && CurrentViewID() != VIEWID_MAIN;
This will make the model invisible, but the shadow visible.
cz_squishy wrote:Light, light_spot, and shadow_controller
Users browsing this forum: No registered users