Black sprites?

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Black sprites?

Postby Hydrophobe on Wed Feb 01, 2012 11:26 pm

Would it be possible for me to create an animated sprite that appears black? Or rather a shade of gray? Whenever I try to make anything like this it makes it all transparent because black is rendered transparent regardless of the fact that the texture has an alpha channel. I'm trying to make an explosion-like burst of smoke.
-Spongebob what are these visleaves doing here? You said you were gonna optimize 'em!
-But I am optimizing leaves.
-But they're still all over the map.
-Sandy I can't optimize any faster these are BIG visleaves... and they keep breaking into more leaves!
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Re: Black sprites?

Postby MayheM on Thu Feb 02, 2012 12:54 am

Why not use the particle editor and make what you want in that. it should be easy enough to edit an existing particle.
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Re: Black sprites?

Postby Kremator on Thu Feb 02, 2012 8:03 pm

Use $translucent instead of $additive - and yes, do it with a particle editor.
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Re: Black sprites?

Postby cra0kalo on Fri Feb 03, 2012 9:54 pm

.pcf files are the way to go :)

then just use a

Code: Select all
info_particle_system


or
Code: Select all
AE_CL_CREATE_PARTICLE_EFFECT


in qc code
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