I've been mapping for a fairly long time and decided with my new project to dip into custom models.
I've made a stone model already but the textures are all streched, the sides don't match up and even with smoothing groups the rock looks fauceted.
In the past I have used propper to make some of the custom models but it has generally got an inorganic look.
I did use propper to create the base of a cliff then in 3ds max extruding and moving stuff around, it looked alright but I felt I wasn't getting the full potential of 3ds max not being able to use it from scratch due to the crazy uv mapping stuff.
I also have an issue with lod models are these created seperately or during the modelling process? Again the problem here is UV mapping as I can't do it easily so the unwraps tend to be too different causing obvious switching.
I plan on making 10 or so rock models with LOD, several tree models and various other detail assets for my map. Does anyone have any advice on the above or useful tutorials which got them over the stepping stone of UV or just help in general on workflow?
Thank you


