I've been messing around with making tf2 items, hats are easy enough, since it auto skins to bip_head, but for weapon models, you have to skin the weapon_bone to the model. Again, easy enough.
I've been having trouble though, after skinning the model to the weapon_bone (completely covered by the envelopes) , it always shows up as the null in the model viewer. If i auto skin it to the head bone in the beginning of the item test, it works, but obviously, connected to one's head. making me believe I did the "rig" wrong.
I'm using 3ds max, and the skin modifier, using one of the simple models that only has one bone to get used to compiling it. I've imported models before by using qc files, but item test seems to be a much easier way.
If anyone has any idea, what i'm doing wrong, feel free to correct me. Thanks in advance.
edit: seems like I'll need to use a qc file, as item test doesn't work for weapon models apparently. Anyone got an example qc?


