I am currently working on a vehicle model and while everything is working fine, I can't get the geometry in the world to react to the physbox on my jigglebones.
The jigglebones are part of an antenna on top of the vehicle, they jiggle when I ram stuff but when I go under bridges it doesn't bend backwards like I want it too.
I can shoot the antenna, so I know the physbox is there.
I've tried alot of different combinations from https://developer.valvesoftware.com/wiki/Jigglebone but nothing seems to do the trick.
If anyone have any idea what I'm doing wrong I would very much appreciate it

