Jigglebone with physbox?

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Jigglebone with physbox?

Postby Vaporware on Mon Apr 02, 2012 11:01 pm

Hey everyone, been a while since I was here.

I am currently working on a vehicle model and while everything is working fine, I can't get the geometry in the world to react to the physbox on my jigglebones.
The jigglebones are part of an antenna on top of the vehicle, they jiggle when I ram stuff but when I go under bridges it doesn't bend backwards like I want it too.

I can shoot the antenna, so I know the physbox is there.

I've tried alot of different combinations from https://developer.valvesoftware.com/wiki/Jigglebone but nothing seems to do the trick.

If anyone have any idea what I'm doing wrong I would very much appreciate it :)
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Re: Jigglebone with physbox?

Postby Gary on Tue Apr 03, 2012 12:33 am

Last I checked jigglebones can't react to anything other then their own movement.
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Re: Jigglebone with physbox?

Postby Vaporware on Tue Apr 03, 2012 8:52 pm

Well that's a shame, thanks.
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