Hey guys!
I was on the search for about an hour so I'll try to get the answer here. I am currently working on a CS:S-Map where I created a custom wooden crate-texture and used it. In balance-tests many people complained about the crates being too "penetrateable". What do I have to do in order to reduce (but not nullify) the damage of bullets shot through this material?
Thanks in advance!
Cheers, poLemin








