That isn't what i made but an example of the sort of lighting i'd like to have on it in game. I've tried rendering my light sources to texture but, as you can imagine, this just isn't the same. There's only so much that 'glow' can do as well (i'm using 3DS Max).
So my question is- will i have to just rely on lighting in the actual map itself? But, to my knowledge, props are not effected by lights and shadows.
Any ideas as to how i could go around this or is it hopeless? It's the only thing stopping me from finishing it to be honest.
Thank you















