by nub on Thu May 10, 2012 3:15 am
Well, making the screen a separate model from the monitor "cabinet" isn't that necessary. Making it one whole model and setting the surface prop type to "electronic" (or whatever it's called) is sufficient enough in my opinion. But yes, use a separate texture for the screen. It would be considerably more difficult to make one whole texture that only has a portion of it animated. Plus, if you decide to make the monitor a physical prop, you can make a second skin for the screen texture that makes it appear turned off.
Using more than one texture for a model is technically not as "efficient" as using one single texture, but that doesn't mean it's going to impact performance at all. Tech has come a long way and most computers can handle such things. Hell, back in the early days of 3D, artists would make several separate textures for one single model. Mostly because games couldn't really render large resolution textures. So to compensate, they'd use several separate textures for little details.
Besides, using more than one texture on a model is usually quicker and can end up looking a lot better, like in your case.