Missing Faces after Export

Got problems with your models? Struggling with textures? Get help with your custom assets.

Missing Faces after Export

Postby shadowmancer471 on Tue May 29, 2012 4:49 pm

Hey, so I was converting a model from Blender to UDK through exporting it as a .ASE

However ingame, some vertices and faces are missing, as shown by the image
Image

Anyone got any ideas what might be the cause of this?
I want to get off Mr.Bones Wild Ride
shadowmancer471
Regular
Regular
 
Joined: Sat Aug 06, 2011 2:08 am

Re: Missing Faces after Export

Postby Stormy on Wed May 30, 2012 1:05 am

You have to select 'auto tris' in the export options on the left of the export screen. Also, use the fbx exporter, its way better. Have a look at my blog in my sig , I did a bit of a tutorial on that a while ago. You can also select all faces in blender and ctrl t to convert quads ro tris.
User avatar
Stormy
May Contain Skills
May Contain Skills
 
Joined: Sun Nov 28, 2010 6:03 am
Location: Cairns, QLD, AUS

Return to Custom Asset Help

Who is online

Users browsing this forum: No registered users