by Jangalomph on Thu Sep 13, 2012 2:42 pm
They're doing this because you have set the collisions for them to collide, which they're doing. But they have no friction to stop them. There is a friction value under the collision constraint.
But you should make the constraint collide via traces. Collisions against "the world" Often cause particles to spazz out. Where it says collision type and :NONE make it say DEBRIS
http://www.nomoreroominhell.comI don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?