I just upgraded to CS6 and installed Nem's VTF plugin. The plugin is working fine so far, but every time I save my texture, it exports my alpha channel as all white.
I am using a VTF template with an alpha channel (Uncompressed with Alpha) but no matter what I do it always saves my alpha channel as all white.
Anyone have any guesses?
Addendum: Wasn't there a vmt shader property that let you use a bitmap as an alpha channel for yonks long past? Something like $alphamask or something.
Thanks in advance!





