- Code: Select all
$modelname "worldofwarcraft\shattrath\shattrathpart1.mdl"
$body "Body" "shattrathpart1.smd"
$cdmaterials "worldofwarcraft\Wmo\outland\terokkar\Dungeons\Textures"
$staticprop
$scale 70
$surfaceprop "Metal"
$sequence "idle" "shattrathpart1" fps 2
$collisionmodel “shattrathpart1.smd”
{
$concave
}
Everything works fine when i put it in studiomdl.exe but for some reason the scale is always exactly the same even though i've tried changing it a few times