I save an image that contains greyscale colours, (either in its entirety, or certain areas of the image) as a 32 bit TGA, run it through vtex but the white areas of my new vtf always show up green.

What can I do to avoid this?
It is currently Fri May 31, 2024 4:32 am




kraid wrote:Maybe this could be caused by the compression.




jangalomph wrote:Dont run it through VTEX, run it through VTFedit.






kraid wrote:I never saw any texture missalignment on textures i compiled with VTFedit.
Maybe you're using wrong settings.
Dives wrote:Place a text file with the same name as your TGA in the same folder. Put "nocompress 1" (without quotes) in the text file.
Vtex will process your texture and tell you that it's not compressing it.



srredfire wrote:You can try using the Photoshop plugin for it. I use that all the time and I've never noticed any kind of problems.
But maybe I just never looked!






jangalomph wrote:Maybe its your monitor playing some black magic on you.






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