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Team fortress 2 unusual effects.

PostPosted: Thu Jan 24, 2013 10:51 am
by jarodwr
By all of your standards, i'm probably the noobiest noob out there, so I don't need to be told I'm a noob (first time using source sdk). I was just wondering how to edit unusual effects, do you just use the particle editor or do you need to do something special?

Re: Team fortress 2 unusual effects.

PostPosted: Thu Jan 24, 2013 11:28 am
by ErikKiller
Welcome! Don't worry, we all had to start somewhere. Nobody is going to call you a noob, noob (sorry, had to). Except maybe for Armageddon. Anyway, welcome and I hope you enjoy your stay here.

May I suggest you this helpful site that usually answers at least 70% of those questions?
https://developer.valvesoftware.com/wiki/Main_Page
Specifically for your question:
https://developer.valvesoftware.com/wiki/Particles

Re: Team fortress 2 unusual effects.

PostPosted: Thu Jan 24, 2013 11:39 am
by joe_rogers_11155
also, you can talk to a user named jangalomph. resident particle goddess.

Re: Team fortress 2 unusual effects.

PostPosted: Thu Jan 24, 2013 5:18 pm
by Jangalomph
Well you need the particle editor for sure. And editing them is pretty straight forward. Just open the .pcf file you want to look at and edit the numbers in the file according.

Re: Team fortress 2 unusual effects.

PostPosted: Fri Jan 25, 2013 2:40 am
by jarodwr
Thanks for the help guys, I'm going to try my hand at editing the circling hearts unusual effect (probably too advanced for me but it's worth a try).

Re: Team fortress 2 unusual effects.

PostPosted: Fri Jan 25, 2013 5:59 am
by jarodwr
Would any of you guys know where the circling tf logo file is placed?

Re: Team fortress 2 unusual effects.

PostPosted: Fri Jan 25, 2013 1:58 pm
by jarodwr
Ok, I've half worked everything out. I've edited everything except for the base picture, I was wondering if it is possible to convert a png file into a vmt (or vmf? idk) file for quick use on the unusual effect.

Thanks for all the help so far.

EDIT: I meant vtf sorry.

EDIT: Created the vtf but have no idea how to convert it into a vmt

Re: Team fortress 2 unusual effects.

PostPosted: Fri Jan 25, 2013 6:01 pm
by Jangalomph
here's a generic .vmt for a particle effect.

Code: Select all
"unlitgeneric"
{
   "$basetexture" "particle\fire_particle_2\fire_particle_2"
   $vertexcolor 1
   $vertexalpha 1
   $translucent 1
   $additive 1
}


Replace the basetexture with what ever your particle textures path and name is.

Re: Team fortress 2 unusual effects.

PostPosted: Mon Jan 28, 2013 11:45 pm
by Stormy
Mate VTF stands for Valve Texture Format, and is an image file, like a .png. VMT stands for Valve Material... something? and is a text file which defines the material properties. This involves paths to images and what to do with them. For instance $basetexture is the base texture for the material. The engine reads the VMT file (simple text) and creates the material based on what it says. You'll want to read up on them and do a few tutorials to get the hang of it. After a while you'll be playing with them all over the place.

Re: Team fortress 2 unusual effects.

PostPosted: Wed Jan 30, 2013 3:12 am
by Dr. Delta
Black_Stormy wrote:Mate VTF stands for Valve Texture Format, and is an image file, like a .png. VMT stands for Valve Material... something? and is a text file which defines the material properties. This involves paths to images and what to do with them. For instance $basetexture is the base texture for the material. The engine reads the VMT file (simple text) and creates the material based on what it says. You'll want to read up on them and do a few tutorials to get the hang of it. After a while you'll be playing with them all over the place.


T stands for Type, so "Valve Material Type": https://developer.valvesoftware.com/wiki/VMT

Re: Team fortress 2 unusual effects.

PostPosted: Wed Feb 13, 2013 9:57 pm
by jarodwr
I made it! http://steamcommunity.com/sharedfiles/f ... earchtext=

Thanks for all of your help guys (don't expect it to get in, but it's worth at least a try).