Hey everyone! It's me again.
I was playing Garry's Mod and Half-Life 2, and I noticed how the ragdolls are just so floppy.
After playing a bit of Skyrim, I noticed how the ragdolls are very stiff.
So, I was wondering, what steps would I have to take to make the ragdolls fall a bit slower, and be a bit stiffer?
Can this be done in the qc?
To make it move/fall a bit slower, would I need to make it lighter?
To make it stiffer, I assume I would just have to lower the constraints, but then it can't rotate as much.
Is there any way to have the joints not rotate as fast, but still be able to rotate as much as normal?
Changing phys_timescale isn't ideal for the clientside ragdolls because I don't think they're affected by it. It would also effect other props, which I don't want to change.
The effect I want is something not as floppy as HL2 but not as stiff as Skyrim. Sort of an in-between.
Any ideas?