So Ive switched from 3ds max 2011 to 2013 and there no longer is an option for quick planar mapping, only "planar map". In 2011 this option was able to give an accurate UV but in 2013 the UV is stretched to a 1:0 aspect ration. Basically a box. I do not want this because it stretches my textures unnecessarily.
Is there some way to get this to work the old way?
I've searched google results for about 2 hours with no result.
what happens when I click that button above
What I want