Armageddon wrote:It's possible because $detail textures are really mediocre replacements for bumpmaps and bumpmaps only work with specular if you embed on in the other.
Also you you should try and $envmapmask texture not a $envmap I think that's what you mean. Check here and maybe try making a bumpmap instead.
https://developer.valvesoftware.com/wiki/$envmap
Ah okay yeh normally i use an $envmapmask texture. It's just that i wish some parts of the specular to be dulled out, i suppose for them parts i should use a value of 0 as 1 seems to give it a mild sheen and for what I'm doing even that's a bit too much.
It's a metal texture so I'd like it to be a little shiny in places but not so much in others. I guess i can just do more trial and error, it's just annoying having to re-build the cubemaps every-time lol.