Blender to source export problem Bridge_wall
Hi happy season greetings and new year,
I am starting up again on 3D modelling/mapping again, set up today. I thought would begin with trying to export a finished model for a bridge that I am working on into source, I done the wall sometime ago last year. I done a basic rectangle for the physics mesh today and created a QC file. I pasted from a previous QC file and made some changes. I seem to be having problems though exporting the wall from blender to compile the model to source. I am not sure what is wrong can anyone help.
I am using the Blender SMD add-on and Blender 2.69
I have added a a picture the console in blender seems to say too many materials used, max 32. Warning: leaking 1 elements. To my knowledge I have only used one material so I do not know what that means. Does anyone have any idea?
Appreciate any help.
This is the QC file is this okay?

I am starting up again on 3D modelling/mapping again, set up today. I thought would begin with trying to export a finished model for a bridge that I am working on into source, I done the wall sometime ago last year. I done a basic rectangle for the physics mesh today and created a QC file. I pasted from a previous QC file and made some changes. I seem to be having problems though exporting the wall from blender to compile the model to source. I am not sure what is wrong can anyone help.
I am using the Blender SMD add-on and Blender 2.69
I have added a a picture the console in blender seems to say too many materials used, max 32. Warning: leaking 1 elements. To my knowledge I have only used one material so I do not know what that means. Does anyone have any idea?
Appreciate any help.
This is the QC file is this okay?
- Code: Select all
$modelname "buriamodels\ch1area1\bridgewall\bridgewall1.mdl"
$scale 1
$body "Body" "bridgewall1_ref.smd"
$staticprop
$cdmaterials "buriamodeltextures\ch1area1\bridgewall
$surfaceprop "Concrete"
$sequence idle "bridgewall1_ref.smd"
$collisionmodel "bridgewall1_phys.smd"
{
$Mass 1000
$concave
}





