Ambient Occlusion shader trouble

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Ambient Occlusion shader trouble

Postby Botolf on Thu Jan 23, 2014 7:05 am

SourceShaderEditor screenspace ambient occlusion example... the individual shaders (ssao_calc & ssao_fxaa) work, but the shaders that tie them all together (ssao_combine & ppe_ssao) outputs solid black. Are these just simply incomplete, or am I missing something obvious?
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