Hey Ive been trying to make this custom model for days, in my qc im using:
$texturegroup skinfamilies
{
{ "cbarrels001b.vmt" }
{ "cbarrels001c.vmt" }
{ "cbarrels001d.vmt" }
{ "cbarrels001e.vmt" }
{ "cbarrels001f.vmt" }
{ "cbarrels001g.vmt" }
{ "cbarrels001h.vmt" }
{ "cbarrels001i.vmt" }
{ "cbarrels001j.vmt" }
{ "cbarrels001k.vmt" }
{ "cbarrels001l.vmt" }
{ "cbarrels001m.vmt" }
}
It compiles succesfully to a .mdl but when i try to put it to skin2, 3, 4... well the list of skin is there but the model texture dosent change, it stays still. My main texture is named cbarrels001a.vmt and my material groups in 3ds max are just right, i use multisub object with main texture (cbarrels001a) and 2 other small textures for deatails... how do i set cbarrels001a to switch with b, c, d, e..etc? My .vmt and .vmf for all the textures can be seen in hammer texture browser so thats not the problem..
Thx to anyone that can help!