Sequoia Tree model

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Sequoia Tree model

Postby Orion on Sat Aug 06, 2005 3:30 am

Hello everyone. I know modelling is a very long, complicated process and I understand how model requests may become a little annoying after a while but I'm currently working on a mod with about 75% of it's maps being outdoors and part of the world I'm mapping is a forest consisting of giant Sequoia trees. Now, I can't ask my mod team modeller for a model of one because... Well because we don't have one as of now. But If anyone would be able to create one for me or even set me up with a few modelling tutorials I'd really appreciate it.

Oh and one more question. I've been trying to get my 3ds Max trial to work but it's not working for some reason. I try to launch the program and it tells me I need a regristration code or something like that. Maybe I'm not using the trial client, I don't know but if anyone would be able to help me out on that one I'd also appreciate it. Thanks.
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Postby slayera on Sat Aug 06, 2005 2:59 pm

A Sequoia tree should be easier than a regular tree, since the branches are higher up. Start with a good size cylinder with a few crosssections as to resize the higher up you go. Place a 2 or 3 branching cylinders for a limb, place sheets for needles, copy, paste, move and resize the branches as you go up. Create a alpha texture for the needles, do a google image search, might find something good. I would recommend milkshape, simple to use, should be easy to make a tree in there, exports directly to a .smd.
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