Oops - I never made that tut, lol!! I only made the far less useful, but quite similar, re-scaling tut. (which is worth looking at for this as well)
Right, to re-skin a model you do this:
-Extract the model with GCFScape
-Decompile it with
CannonFodder's Decompiler (decompile to a fodler you can easily get to)
-Open up the freshly decompiled .qc file wih notepad, and see where the model's materials are. (it'll have a line near the top listing directories)
- Find & Extract those materials (the VMTs and the VFTs)
-Edit the VTFs as required (there's a photoshop VTF plugin on
Nem's Tools).
-Re-save the VTFs and put them in a subfolder of the folder they originally came from (so, for example, if the original textures were in hl2/materials/models/HEVsuit/ in GCFScape, then make a folder at hl2/materials/models/HEVsuit/MySkin/ or something)
-Put the VMTs in there as well, and edit the VMts to point to the new folder (just adding one word, not hard)
-Then edit the .qc to point to the new folder too. Also change the $modelname line of the QC to point to a similarly-made subfolder.
-Then compile the .qc file (run it through studiomdl)
Basically, what we're doing is making a new model a subfolder down from the original, and pointing it to materials that are a subfolder down from the originals.
I'm not going into the details of how to compile a model, edit the textures etc etc cos that's all covered elsewhere. Hope this gives you the correct idea.