Howdy old friends!
Some of you may recall that I was one of the very few guys who knew how to make particle effects in the source engine, and valve releasing those tools changed the course of my life!
Here we are some 12 years later, after first touching a particle editor. I founded a company called JangaFX in 2016 to solve the problems I faced when making VFX.
For years making flipbooks for explosions, smoke, and fire has been out of reach for most developers due to high pricing, and simulations + renders taking many hours or days. Typically a good flipbook might take a few weeks to get right, however we're working on solving this issue with real-time volumetric fluid simulations! After struggling to get my company off the ground for 3 years, we're finally close to launching our next product, EmberGen.
Here are a few videos showing what it does:
http://youtu.be/Tx-vL1TF4XA
http://youtu.be/uQebzx2giX8
I now have 4 developers working for me and we're working hard to change the lives of many VFX and Tech artists in the industry.
https://jangafx.com/ is our website.
If you know any friends that might benefit from our tools, spread the word!
What has Jangalomph been up to? VFX stuff of course!
1http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?