So, some small update. Its been a while since I posted, but we've been looking for a dedicated programmer for a while now, and we've found one. Literally only one person contacted us, but he happened to be a professional systems engineer at an EA studio in Canada so ... pretty lucky! That really hit home to me how difficult it is to find programmers at all online, considering that our entire team are pretty much industry pro's and we only received one single email!
We've also received some other interest, and that has resulted in us bringing onboard David, who is an Environment Concept Artist at an independent UK studio.

We're still getting everyone up to speed, but already excited about the early stuff being churned out!

Regarding the actual game, we're still making baby steps - things should step up a notch soon though now we have a dedicated programmer. I've been working on the basis of our art pipeline (creating shaders and master materials in UDK, deciding on methods to implement certain things etc), whilst Brady has been working on some early UI and level floorplans. We've also been continuing to work on aspects of the game design, world design and character designs. Hopefully we'll have some more concepts to show off soon regarding that stuff, but for the moment we're mostly concerned with getting our playtest framework in place.