A year ago I asked for help here in gathering survey data for my dissertation, which was a study of how architecture influences player wayfinding in first-person games. It's a close study of the effects of the level design's geometric form and layout on the decisions we make in moving through spaces. A lot of it crosses over with real-life wayfinding and I looked at some existing work in the field of semiotics and architecture.
I've been very busy since then working at EA Bright Light, so sorry this is late, but I've now made it fully available to read over on my portfolio. If anyone finds it helpful, either as level designers or dissertation writers (I got a First for it!) then that's great.
I'd like to hear your thoughts if you read it.


