Unlimited Graphics in Games

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Re: Unlimited Graphics in Games

Postby pk_hunter on Fri Aug 05, 2011 5:27 pm

Well, fuck. :D
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Re: Unlimited Graphics in Games

Postby kraid on Fri Aug 05, 2011 8:59 pm

Saw this video months ago, didn't really belive in what they were telling.
Promissing something like "unlimited" is never a good idea if you're trying to sound seriouse.
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Re: Unlimited Graphics in Games

Postby InterValve on Fri Aug 05, 2011 9:35 pm

They are scaming to get funding? How is that a scam?!?!? Don't you think funds are necessary in order to advance this technology?
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Re: Unlimited Graphics in Games

Postby stoopdapoop on Fri Aug 05, 2011 10:31 pm

InterValve wrote:They are scaming to get funding? How is that a scam?!?!? Don't you think funds are necessary in order to advance this technology?


Don't be an idiot, nobody's suggesting that trying to get funding is inherently "scammy"

The reason that it's a scam is because these clowns are outright lying about the usefulness (now AND in the near future) of their tech. Other voxel/pointcloud engines already exist and the technology is definitely moving forward.

If you want more information just read ANYTHING that ANYONE has said in this (or any other) thread on this subject.
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Re: Unlimited Graphics in Games

Postby Terr on Sat Aug 06, 2011 12:13 am

nub wrote:He mentioned that this tech only renders the "points" on models based on the number of pixels your monitor's resolution has, so I guess that's how it runs so well for being so detailed. I think they called it Point Cloud Data or something crazy like that.


Sounds like it's really just ray-tracing... possibly with 3D vectorized models?

Pretty sure this is one of those "Massively overstated, not actually new, didn't solve the hard problems everyone in the business knows exist, please gimme money" things.
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