by joe_rogers_11155 on Mon Sep 19, 2011 5:35 pm
I started a mod in December 2009 and mapped on it for about 3 months. I fully completed Map 1 of 2 and then directly after starting the map file for Map 2, I lost all motivation to continue on it. I just did not want to bother working on Map 2 because I knew that it was going to be just as difficult and harrowing of a journey. So I let it sit. I let it sit for nearly 1.5 years.
I oftentimes used Map 1 as a reference for building sizes and/or nighttime lighting standards, since I did a very good job of those things in Map 1. As a result, I oftentimes resolved to continue on the project. But every time I opened up that nearly blank Map 2 file, it's like I was hitting a wall of dread. Some unclear dread of having to make another tedious, overdone, non-optimized-----
...non-optimized. That was my problem. See, I started Map 1 back in December of 2009, which was only 6 months after I really started mapping for the Source engine. I didn't understand much about opitmization back then. So building the map was such a hassle for me because it got to a point where Hammer was sluggish and my computer was having trouble keeping up with everything I was adding to it. Not to mention I was building inside a giant hollow cube of tools/skybox. So sure, it really WAS a harrowing process to build.
But nowadays I know better. I know how to make big maps work, and how and when to apply area portals to buildings and stuff. So have I finally gotten around to building Map 2? Yes and no, I have actually started making some Hammer mock-ups and I have tons of sketches, as usual. But more importantly, I am rebuilding Map 1. It has been an eye-opening experience because I am able to plan the level so much better, having already built it once. The new Map 1 is pretty much perfect now in my mind and I have only a third of the level left to build after a few weeks of work on a new file. After that, I can confidently move on to Map 2 because I have gotten myself into the swing of things by rebuilding Map 1 and maintaining a quality standard across the maps.
The big take-away for the OP is that I see nothing wrong with walking away from a map for a few months, or even a few years (sounds crazy to a professional, I bet...but I am strictly a hobbyist with Source so I have no deadlines). But never delete anything because you never know when inspiration will come knocking on your door. Hell, in a year you may have learned some handy new tricks and abilities in Source that will make the project easier or simpler and clear up the "abandon map" blues.
"Day breaks, but decay soon follows." - Ava WinonaCurrently developing in radio silence... 99 BoltsHere's another project of mine... Assault on OverwatchAre you new to Source SDK? VDC