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Ark11 wrote:Abandoned Jail? Abandoned Mansion? Abandoned Factory? Abandoned War Bunker? Pretty much think of a location, then think of it as if it were abandoned and see if it's scary. Of course you can't go and do any location like Abandoned Taco Shop or Abandoned Day Care Centre, it has to be something with potentual to be scary.
Major Banter wrote:Zecrah, you've come from nowhere yet have rapidly become a Hammer God.
Wtf.
Kubata wrote:Actually, you'd be surprised. Everything that's scary is abandoned and dirty, but if you can pull off going against the grain and somehow having creepy elements then I think you'd draw some attention.


Highlight to read:It seemed as if the hotel had two versions and sometimes you'd just walk (probably through a trigger brush) which would teleport you to the second, weird version. It had a lot in common with Resident Evil, in which the whole world changes after the air raid alarm (if you know what I'm talking about). Textures (especially pictures and paintings) would change in a fucked up way, blood everywhere, monsters, flickering lighting, the screamer effect (unsettling music and screams) and it would often screw up your fov, making everything seem to happen and move faster while seeming either further or away or closer.





Zecrah wrote:Abandoned Day Care Centre? Of course you can. It's the same reason they take schools, hospitals or childrens' parks and make them scary. If you take something people associate with fun, safety and generally 'nice' and turn it upside down it creates a better sense of fear. You're going against established logic.






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