So Ive been meaning to make a UDK level out for ages, got all the required props and most custom textures
Only gripes Im having with is the UDK's method of brush making.
What I'm doing is making a brush (usually in pen mode), then resizing it to the required form and then clicking 'csg-add' (or whatever). This is then repeated all the way across the surface. Only problem is this method is slowly killing my sanity.
Being used to the source method of brush drawing, it seems to be a horrifically slow and tedious process, futher made problematic when other brushes become invisible on the viewports (except camera), making it nigh impossible to match up the brushes.
For instance was trying to create a diagonal brush along a wall, but the other brushes appeared to be invisible on my viewport, making it very hard to match up the brush to the correct height.
I understand UDK is a lot less brush based than hammer, but surely there is an easier and quicker way to draw brushes no?
Am I doing it wrong?
TL;DR: How are you supposed to go about doing brushes properly in UDK?







An example like this
